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Hikaru no Go Manga

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Type
Manga
Associated names
El go de Hikaru; HikaGO; Hikaru - Kì thủ cờ vây; Hikaru's Go (Indonesian); Hikarus go (Swedish); HnG; Le go de Hikaru; O go de Hikaru; Vua Cờ; Хикару и го; Хікару і Ґо; היִקָארוּ נוֹ גוֹ; היקארו נו גו; هيكارو نو غو; ฮิคารุเซียนโกะ; ヒカルの碁; 棋魂; 고스트 바둑왕; 히카루의 바둑;
Status
Completed
Year
1998
Author
Artist
Original Publisher
English Publisher
From Viz: Hikaru Shindo is like any sixth-grader in Japan: a pretty normal schoolboy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the emperor of Japan many centuries ago. In one fateful moment, Sai becomes a part of Hikaru's consciousness and together, through thick and thin, they make an unstoppable Go-playing team. Will they be able to defeat Go players who have dedicated their lives to the game? Will Sai achieve the "Divine Move" so he'll finally be able to rest in peace? Note: Won the Shogakukan Manga Award in 2000. Won the Creative Award in the 7th Tezuka Osamu Cultural Prize in 2003.More...

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